More on XNA Game Studio 4.0

11 March, 2010 Category : News
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The Game Development Conference is here and the developer’s paradise- the XNA Game Studio 4.0 is being welcomed to take over the development of Windows Phone 7. The much talked about X-Box integration gets more profound.

Here are some of the key questions from an interview to Pessner and Klucher:

About segregation of support of games for Xbox live functionality:

The short answer is "no." The way that we built the Phone and Marketplace experience makes it very easy to search for what you’re looking for. With XNA Game Studio 4.0, you can use the same set of tools to build an Xbox Live game or non-Xbox Live game on the platform.

About transfer of save states between Xbox 360 and the Windows Phone:
No, save states are not a feature for the first revision of Xbox Live, although we’ve heard a lot of feedback and desire from publishers.

About Zune HD

XNA Game Studio 3.1 supports Zune development and that will continue. We actually expect that to continue. We created a new version of XNA Game Studio for 4.0 that takes advantage of all the features of Windows Phone 7 Series. So we fully expect through Creator’s Club and Game Studio that game development will continue on the Zune HD platform. But we’re also enabling additional development to happen.
Another big point is — just like the portability piece we’ve shown here — we’ve done some work internally and with some of the other Zune HD developers, and again, it’s 90, 95 percent code reuse.

Consistency in diversified Windows Phone 7 series devices:
Part of our approach to the market that’s different than what it’s been in the past is we are defining a specific hardware target and development platform that will be consistent across the various devices. Though the devices will vary slightly — OEMs will have some choice in terms of what they want to ship and what variations they want to do — we’re expecting some interesting form factors to come to market. But the Windows Phone team doesn’t have any specific news about the variations.

Grab the full interview here.


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